AI Insights · Timothy · April 2022
Top 5 Slime Games Performance on Unified Platform in Switzerland, Q1 2022
In Q1 2022, the top 5 slime games in Switzerland showed varied performance in terms of downloads, revenue, and active users, according to Sensor Tower data.
In Q1 2022, the top 5 slime games on the unified platform in Switzerland displayed diverse trends in downloads, revenue, and active users. Here’s a closer look at their performance.
Super Slime Simulator: DIY Art from Dramaton saw a fluctuating revenue trend, peaking at approximately $221 in the week of January 24. Weekly downloads showed a gradual rise, reaching around 834 by the end of March. The app’s active users ranged between 4.1K to 4.5K throughout the quarter, indicating a steady user base.
Goo: ASMR Slime Simulator by EXOMIND experienced a modest revenue increase, peaking at $52 in late December. Downloads surged dramatically in March, with a notable spike to 1.1K in the week of March 21. Active users mirrored this trend, rising from 32 in late February to over 1.1K by the end of March.
Slime ASMR Simulator DIY Slime from Jamcoco had consistent weekly downloads, averaging around 100 to 200 throughout the quarter. Active users followed a similar pattern, maintaining a steady range between 90 to 148.
Virtual Slime by Cider Software LLC saw its revenue peak at $97 in early January, with another minor peak of $18 in late March. Downloads were stable, staying around 90 to 150 weekly. The app’s active users showed a steady trend, ranging between 212 to 305 over the course of the quarter.
Fluid - Trippy Stress Reliever from DoGreat Technologies had a varied revenue performance, peaking at $70 in late February. Downloads peaked at 251 in mid-January but generally trended downwards. Active users peaked at 505 in late January but saw a decline to around 200 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.